CREATIVE STARTUPS BLOG
Accelerating the success of creative entrepreneurs
Women-owned businesses have been the fastest growing segment in the American economy over the past two decades, adding more than a half a million jobs. By 2013, there were roughly 8.6 million women-owned businesses and that number continues to climb.
Something about the old sprinkler pipe, the way its black metal has corroded and blossomed in bright patches of rust, puts a smile on Matt King's face.
The 31-year-old artist thinks it will look great in his latest creation, a room he has transformed into a ghost town with scrap lumber and construction detritus. His portable bandsaw growls to life as he begins cutting.
Peter Marsh first met Rebeccah Byer last fall at an event sponsored by the Center for Creative Economy (CCE) in Winston-Salem, North Carolina.
As the two began to talk they realized that an idea of Byer’s might just be something they could both leverage their expertise on. The idea centered on developing a new product line that took already served wine and beer bottles, and up-cycling them into glasses and barware she could then sell back to the bars.
Margaret Collins is as focused as they come. She’s known for connecting entrepreneurs, investors, governmental leaders, and businesses, and putting together workshops and seminars designed to support folks who create their own companies. And lucky for Winston-Salem, because, like many cities, it’s working to redefine itself.
Today I sent an email to two guys I supported on Kickstarter. They had developed a sleek wooden standing desk and I “invested” $300. Their campaign was successfully funded and I was delighted thinking about my new desk – to be coming by mid-December. Then in early December they emailed saying they were making a few design tweaks and the desks would still ship out by late December. That was 8 weeks ago. Nary a word since.
Iván Gris is finishing his postdoc in Computer Science at the University of Texas at El Paso. For ten years he has ridden his bike 8 miles every day to attend classes, work in the lab, and as of the last couple of years, build an early stage virtual reality company.